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- Subject: Re: Digest
- Date: Mon, 01 Aug 1994 16:48:17 +1000
- From: Warwick Allison <warwick@cs.uq.oz.au>
- Precedence: bulk
-
- Mark Baker wrote:
- >I agree that in these resolutions you have a major memory cost for off-screen
- >bitmaps and they shouldn't be used (normally) for that reason, but in terms of
- >speed using an off-screen bitmap will be the fastest way on the Falcon, it is
- >only with graphics cards that it is faster to avoid them. And that is a tiny
- >minority of users.
-
- Which comes back to the original point: you should not use off-screen bitmaps
- just because they are `easier'. You're program must work realistically
- in 256-colour Falcon mode, so you need to write all the correct redrawing
- code anyway, not rely on off-screen bitmaps.
-
- Note that one exception to all this is in keeping offscreen bitmaps of
- monochrome graphics. These can be kept off-screen in monochrome and
- blitted to the screen via vrt_cpyfm() (not vro_cpyfm()) in any resolution,
- thus they are cost-effective (graphics cards not withstanding).
-
- --
- Warwick
-